In “Some Heroines Climb Up a Tower to Ask God Why the Game Has a Name That’s So Long,” players embark on a whimsical and irreverent journey as the Heroine and her friends set out to unravel the mystery behind the excessively long title of their RPG adventure. Faced with the daunting task of climbing a towering structure to seek an audience with God, they must navigate through the treacherous Holy Lands, where lustful demons lurk at every turn. With each step forward, they inch closer to their goal, encountering bizarre challenges, engaging in epic battles, and forging unexpected alliances along the way.
Gameplay:
“Some Heroines Climb Up a Tower to Ask God Why the Game Has a Name That’s So Long” offers a unique blend of turn-based strategy, rogue-like RPG elements, and quirky humor, with gameplay mechanics designed to provide replayable fun and strategic depth.
Key Features:
Strategic Battles: Engage in turn-based battles where enemy positions and ranges play a crucial role. Experiment with different tactics to push and pull enemies out of their effective range, utilizing a variety of skills and abilities to gain the upper hand.
Randomized Skills: Discover a wide range of skills with diverse effects, from altering enemy positions to unleashing devastating AOE attacks. Acquire new skills after each run to expand your arsenal and uncover powerful combos to overcome challenges.
Dynamic Events: Navigate through randomized event road maps, allowing players to choose their path and encounter various landmarks, shops, and mini-bosses along the way. Adapt to ever-changing circumstances and forge your own unique adventure with each playthrough.
Battle-Fuck and Capture System: Witness the Heroines’ stamina deplete in battle, leading to the possibility of engaging in intimate encounters with lustful demons. Manage your party’s stamina carefully to avoid capture, and seek out Slaver camps to rescue captured Heroines and acquire new outfits.
Unlockable Shops and Hubworld Expansion: Progress through the game to unlock new shops and expand the hubworld, offering access to additional skills, items, and upgrades to enhance your party’s abilities and prepare for greater challenges ahead.
Embark on a hilarious and risqué adventure filled with humor, excitement, and unexpected twists in “Some Heroines Climb Up a Tower to Ask God Why the Game Has a Name That’s So Long“. Will you unravel the mystery behind the game’s peculiar title, or will the journey itself be the ultimate reward? The choice is yours!
Installation: Extract, Run and Enjoy!
Developer: Sinful Salad Games
Censored: No
Version: v1.157
Language: English
Genre:
V1.157:
Added the arena, new NPC and the spells feature Added slave ticket feature Skull mask no longer damages enemy
Fixed bug where slimama would absorb goos
Fixed bug where when loblin throwns goos, a smaller one appears
Fixed bug where the bars of a girl having sex would not hide
Added a error handling manager
Fixed hitbox on the actions buttons
Added tooltip for the row and column selection
Fixed bug where sometimes the UI was hidden
Fixed bug where the tooltip would be in the wrong position in the first frame it appears
Fixed bug where you could win by killing only one of beholly or beholdan if the other was in the reinforcement zone
Updated game icon
Updated blind icon
Decrease prices to buy girls from 200 to 80 holy gold
Lowered Bomblin self destruct counter from 5 to 3 Change
Poison Arrow skill to apply poison to all of the archers attacks for the next 3 turns
Fixed bug where the girls name didn’t appear on the power up screen
Fixed bug where some windows could not be scrolled when hovering an UI icon
You can now go back and fight brad after buying a girl from him
Fixed bug where the blowdart skill sometimes would not target an enemy in the correct position
The chosen volume settings will now be applied on the main menu
Fixed the resolution change countdown not decreasing
Fixed bug where the bomblin fuse animation wasn’t triggered when he starts self destruct
Fixed bug where the game would soflock after a bomblin self destruct
Changed Arrow return to affect all enemies from the green zone
Added missing skill animations
Changed armor bar art for better visibility Fixed bug where a girl would continue to shake after being release from sex
Fixed bug where the girl sex sound would still play when on mute
The victory/defeat screens aren’t obscured by the results overlay until the player has clicked once
Fixed bug where a skill would appear twice on the shop
Download For Windows
Download For Linux
Download For Android
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot
Beginners Guide
The dev pretty much gave you the keys to the kingdom, but its definitely worth emphasizing that, if you can at all costs, avoid letting any enemy get to their preferred zone to attack you. In my experience, generally if you wanna have certain enemy types to focus on in particular, I’d suggest: Archers > Blue Guys > Dogs/Wolf enemies (move two spaces) > red brute guys with clubs.
Can be a bit interchangeable between the archers and the blue mage guys that want to get to the middle of the screen, but archers will almost always be something you want to end very quickly since they get to attack out the gate, and unless you have a way to reliably pull them into the center, or the red zones (Ninjas Grappling Chain skill), you’ll pretty much want to focus on taking them out since they have low HP pools anyways, and the Archer can one shot them fairly often.
The blue mages themselves aren’t too dangerous either, and are the tankiest of the generic enemies, but they do have ONE ability which can put you in some serious trouble, and that’s the ability they have to buff other enemies so that they can attack/harass your characters no MATTER the zone they are in. If you can, keep them out of the middle zone at all costs, or kill them. Not a big deal to let one or two in for a little while, but if they just get to sit there for free for too long you’ll run into issues.
The two units that want to be in the red zone, I find, are generally the easiest to handle, and also happen to be some of the least threatening. The dogs get a special mention cause, and while I haven’t necessarily confirmed it, they only do stamina attacks, and seem to do a pretty hefty amount of stamina per attack. That and the fact they can get to the red zone in half the time the brute guys do, and they automatically become a bigger focus when one of the other two above this aren’t up.
The brute guys just kind of get filtered out on their own in time as they reach the red zone in my gameplay, and are usually, if any, the ones that I keep alive to hopefully push a girl over 0 SR to refill it and get the buff, while sitting at low hp so you can immediately delete said enemy once they’ve done so.
Following with this advice, find out, and always try to keep bosses out of their preferred range, or you WILL suffer for it. Could give a small guide on what each range bosses prefer if people want, but realistically it’ll become pretty easy to figure out once you see them either try to stick in the green zone, or try to move into blue or further. Also, most bosses generally have two zones in which they can do some sort of ability to harm you I’ve found, though, this doesn’t seem to be universally true.
Really, the games just all about minimizing the possible damage you can take, therefore maximizing how much you keep enemies out of their preferred zone. Don’t spam abilities needlessly, but also don’t be afraid to use them and just sit at 100 Stam/100 SR, especialyl the former as you’re effectively wasting free damage and resources by just sitting at 100 while doing basic attacks. Especially when you have abilities that can do damage regardless of zone, and deal your characters full damage, its almost always worth using these when a decent opportunity arises, and you have very high/max stamina.
Really, this is just some general stuff rogue-lites tend to emphasize overall, and you’re not always going to be set up to win, but you can do a lot to mitigate chance and circumstance in your favor by just understanding how to combo skills, movement, and enemies preferred zones as well as their abilities. Sometimes its just worth it to hit one of the mini bosses when you are having a bad run, and get a few bright coins to spend for items or skills, sometimes you’ll have the tools to basically trivialize the game. There’s only a few skills I feel are generally not worth having either due to their cost or effect, but with the right tactics and maybe some small bit of favorable RNG, you should be able to come out on top in most cases so long as you’re being smart about it.
Also, always hit up the shopkeeper in a run if you can, and plan to go all the way to the end. Some items can basically just delete bosses for you, or get you out of a really bad spot given how much damage they do regardless of zone. Also, getting a choice at a potential skill opposed to a single random one from a chest is always great as well.
Editor's Rating
This review is based on author’s perspective and actual experience may differ on individual’s own preferences.
DikGames.Info Comment Policy
Warning: Enter with caution! Comments might spill the sizzling beans—spoilers ahead. Navigate at your own risk, and brace yourself for the spicy revelations!
Leave a Review