Step into the intriguing world of A Very Full House, a game that revolves around love, seduction, corruption, and the challenges of maintaining control in a bustling household. Centered around a captivating MILF-y main character, immerse yourself in a narrative that explores the complexities of mature relationships and the pursuit of maintaining harmony.
Game Features:
Compelling Narrative: Dive into a storyline that intricately weaves love, corruption, and the delicate balance of maintaining control within a household teeming with personalities.
MILF-y Main Character: Explore the world through the eyes of a captivating MILF-y main character, navigating the challenges of love and power dynamics within the household.
Control and Intrigue: Do your best to assert control over the household, utilizing any means necessary to manage relationships, secrets, and the various elements that threaten stability.
Dynamic Choices: Make decisions that shape the narrative, unveiling the consequences of your actions as you steer the course of love, seduction, corruption, and household dynamics.
Embark on a journey of love, corruption, and household management in A Very Full House. Navigate the intricate relationships, make strategic decisions, and immerse yourself in a captivating narrative that explores the challenges of maintaining control. Are you ready to face the complexities that unfold within a very full household?
Installation: Extract, Run and Enjoy!
Developer: MetaMira
Censored: No
Version: v0.30.2
Language: English
Genre: 2dcg, Animated, Female protagonist, Big ass, Big tits, Voyeurism, Corruption, Incest, Milf, Sandbox, Teasing, Masturbation
v0.30.2
Major Update Features
- Text Bubble Dialogue! – Gone are the days of all bottom text, the era of text bubble based dialogue is here! The text bubbles come along with display and fade animations that make the whole process of interacting with NPCs feel very smooth. I could explain more, but I think a picture is worth a thousand words.
- Better Menu Art! – Dialogue is important, but clicking through menus is involved in nearly every interesting event in the game! So, that’s been updated too! Buttons now display some added graphics related to the “vibe” of the expected results, so you know if an action is likely to add Arousal, Control, count as completing a chore, make you money, advance time, and so on. What, you want another picture? Alright, fine.
- Corruption Progress Hints! – The new buttons have one more trick up their sleeve: they contain info about what that button leads to. If a button has a pink ring, it’s never been picked before. If it has a bright blue ring it’s been picked before, but it leads to a menu with unpicked options. And if it’s gold, it leads to a corruption point that hasn’t been collected yet! These button states are calculated completely automatically, so they’ll be applied to new content (and modded content) auto-magically!
- New MCILF Details! – two new short hair styles, two necklaces, and an earring set give you some new options to play with when you’re dressing up your own personal MCILF! Nothing complicated here, just some eye candy!
- Switched characters from normal narration to bubble narration.
- Made text bubble location/side procedural, instead of needing every statement to be manually placed.
- Menu statements with character narration now display narration as a thought bubble in the center/above the menu.
- Added bubble animation on show/hide.
- renpy.notify now wraps position after 20 messages if messages are still being displayed – More useful for debugging with lots of message generation.
- Adjusted menu code to eliminate unnecessary 2nd menu page when there’s only 1 option, placing it in the “prev/next” line space.
- Increased cache size, limited prediction to Live2D models (which were the only things heavy enough to require it)
- Removed Crowd.__call__, speech is now handled by it’s parent Person.__call__ to ensure identical behaviour for all characters.
- Replaced default bubble art, with different colour accents depending on gender.
- Changed change_location code to prevent old locations from being cached unnecessarily.
- Added new button art, composed of multiple pieces that can be altered depending on context.
- Added MiraMenuOption class to handle button construction. Should be backwards compatible, unless mods were doing something _very_ weird with menus.
- Buttons have three variable sections, in addition to text: a left accent, a right accent, and a ring colour.
- Added left accent button art for actions that pass time, that end the day, and the change location.
- Added right accent button art for actions that are part of a chore, influence Arousal, influence Control, reduce Stress, or influence Money.
- Added ring colour art. Grey ring is default, for options that don’t trigger any of the other interesting options.
- Added pink ring colour. Menu buttons that have never been selected before are given pink rings.
- Added search_nodes() function to parse Ren’py script and look forward for some condition.
- Added blue ring colour. Menu buttons that lead to other menus with unpicked options are given blue rings.
- Added gold ring colour. Menu buttons that lead to a “add_corruption_tag” call for a tag you or an NPC doesn’t have yet are given gold rings.
- renpy.notify no longer restarts interaction when called; plays nicer when called by internal functions.
- Added default return statement to continue supporting old saves. Also updated Outfit and OutfitManager classes to ensure save compatibility.
- Added tooltips when hovering buttons, explaining what button accents mean.
- Added sneakers, replacing the default slips for the MCILF’s workout outfit.
- Added necklace and earring outfit slots.
- Added pearl necklace and gold chain necklace. Added hoop earrings.
- Added two short hair styles, along with mall event to change between long and short hair (for a price).
- Added ability to toggle between short hair styles at a mirror.
- Added themes to all of the menu options for events already in the game (so… so many.)
- Menu buttons can be right clicked (long pressed on mobile) to toggle if the option should be flagged as having been chosen before.
- Added menu option to reset persistent menu data so all options will appear as new/unpicked. Added a confirmation step so it’s not done accidentally.
- Support Developer Of This Game On
- Patreon
- Discord
- X (Twitter)
Download For Windows / Linux
Download For Mac OS
Download For Android
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot
Patreon Password
v0.30.2
RecursionError
v028.1
Smash like and SubscribeStar
v0.27.2
Firebrat
v0.20.2
Plap Plap Plap
v0.13
Keeping Score
v0.8.2
Gack Gack
Download Walkthrough & Gring Reducer Mod
Features:
Locks control at 100 for all current character (v0.25.3)
Locks Stress at 0
Press the “k” key to bring up the cheat menu for arousal and money options
Features:
- Outfit planner for the MC
- ExtendedCasual, a way for the MC to register more casual(daily) outfits that will be worn depending on time of day or place.
- Outfit planner for Candy (cheerleader)
- Clothing categories for Candy; Home, and School, letting you choose what she wears individually.
- A menu to add recolour texture swaps to Candy’s default outfit and underwear, in her dresser.
- An outfit scheduled override, letting you override what an NPC should have been wearing at a location with something else based on that weekday and time slot.
- The ability to set base body texture replacers that are always active and not tied to outfit
- The ability to set default accessories etc., for what to be already wearing when entering the outfit planner
- Store in mall
- App version of the store
- Delivery system when purchasing from the app (technically a framework to deliver just about anything)
- Delivery Guy, the NPC who delivers said stuff
- Nipple piercings (or specifically no piercings) tied to the outfits created in the Outfit Planner.
Clothes for the MC:
- Individual clothing versions of her standard outfit
- Individual clothing versions of Mira’s example texture replacement mod
- Pink Lipstick
- Red Lipstick
- Teacher’s Tiny Skirt (gained through sewing event after having gotten the Minified teacher’s outfit in the base game)
- Sheer Blouse (Available in the store after sewing the Teacher’s Tiny Skirt)
- Simple Black Choker
- Simple White Choker
- Lace-hem Strapless Camisole: Pink
- Lace-hem Strapless Camisole: Black
- A black/purple sports bra and pink legging recolour of the workout outfit (Thanks to kasztan for providing it!)
- Pink scrunchie
- Black scrunchie
Body mods for the MC:
- Blonde hair
- Red hair
- Blue eyes
- Pale skin
- Hard nipples, taken from Emily’s (busty) nipples
- Arousal-based nipples, using the hard texture only if 50 or above arousal (obsolete, as Mira added native ones)
- Red nipples (+Hard and Arousal versions), that go better with the pale skin
- Wet skin/hair replacers for the different skins and hair, so it looks more natural
- Pube eraser (obsolete, as there’s the native ability to do so now)
Clothes for Candy:
- Individual clothing versions of her standard outfit
- Pink, red, and black lipsticks
- Black, red, white, and blue versions of her lucky top (base/cut/mini)
- Black, red, and white versions of her lucky skirt (base/cut/mini)
- Black, red, and white versions of her lucky bra (base/cut)
- Black, red, white, and blue versions of her lucky panties (base/cut)
- Black socks
- Black, and red shoes
- Pube eraser
Body mods for Candy:
- Red hair and black hair
- Blue eyes
- Pale skin
- Red nipples
Clothes for Madison:
- Individual clothing versions of her standard outfits
- Some swaps to remove leggings, but still wear the shorts
- Swaps to remove her fishnet sleeves or choker
Body mods for Madison:
- None yet
Installations:
Extract into the base A Very Full House folder, where you find AVeryFullHouse.exe
Editor's Rating
This review is based on author’s perspective and actual experience may differ on individual’s own preferences.
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