Embark on an immersive dark fantasy journey in “Seeds of Chaos,” blending epic worldbuilding inspired by Berserk, Dark Souls, and The Witcher with captivating eroge gameplay. Lead Rowan through a gripping narrative set in The Six Realms, where the aftermath of a Demon War threatens newfound peace. With deep dialogue reminiscent of Obsidian and Bioware games, every choice shapes Rowan’s fate as he navigates love, betrayal, and the shadows of impending evil. Will you guide him to redemption or succumb to the darkness within?
Core Features:
You are the bad guy – Unlike most games with alignment systems that allow you to be good, evil, or morally neutral, in Seeds of Chaos you play the villain. Ethical decisions will focus on just how corrupt you character is becoming, and the consequences of that change.
Visual novel style scenes with complex, multi-branched dialogue trees inspired by Black Isle / Obsidian, Bioware, and the Witcher games that affect later meetings and events.
A random event system that adapts to choices the player makes, and other variables (past events, stats, inventory content, reputation, affection, etc.) to shape the game as it progresses, adding replay value by providing different experiences on each playthrough (see Events below for more detail).
Multiple endings (including bad ends).
Quality original art by a number of talented artists.
An original soundtrack by Leet Music, known for his work on numerous Winter Wolves projects.
CG gallery, Music Room, and a Scene Replay gallery.
If enough money is raised, rather than produce sequels, I’d like to work on expanding the world by adding alternate scenarios (new main characters with different stories), expansions (alternate event sets), and a trainer mode (similar to Slavemaker / Princess Trainer).
There will also be a relatively safe for work version produced, with the sexually explicit content removed, for those who just want to play the game without the adult content.
Installation: Extract, Run and Enjoy!
Developer: Vénus Noire
Censored: No
Version: 0.4.08 Non Patreon
Language: English
Genre: 2DCG, Anal Sex, Animated, Cheating, Corruption, Fantasy, Female Domination, Female Protagonist, Futa/Trans, Gay, Group Sex, Lesbian, Male Protagonist, Management, Mobile Game, Monster, Monster Girl, Multiple Protagonist, NTR, Oral Sex
v0.4.08
EVENTS
- One new Andras NTR path event (including six sex scenes)
- One new Jezera Favour event (including one sex scene)
- A dominant Rowan sex scene has been added to the most recent Whitescar event
- Five reworked/expanded Helayna events
- A section in which Rowan participates in battle has been added to the battle of Astarte
ART - 16 new CGs, with 48 variants
QOL / BUGFIXES - Dark Sanctum Cubi report details
- Breeding pits report details
- Army report
- Reserved army over capacity
- Orc army tooltip
- Drider egg reducing drider recruitment
- Equipped orcs generation overfills
- UI button animation on save and load
- Skill UI text colors
- End of week review
- Wrong Rowan images for corruption
- Research points carry over to the next research
- Mission after week 22
- Name change of Map “The Dark Heart of Kar-Tor” to “Blackrose Forest”.
- Selling Iron added a confirmation window
- Workshop tooltip updated
- End of week personal gold calculation fixed
- Gold change animation decimal points fixed
- A whole lot of typos and visual adjustments
Download For Windows / Linux
Download For Mac OS
Download For Android
- swipe down to hide the ui
- swipe left to roll back
- swipe right to start skipping of text
- swipe 2x left&right to open the game menu
- swipe up&down to toggle a small window with memory usage information
- longpress the save file thumbnail in the save/load screen to delete this slot
Download Walkthrough & Scene Replay Mod
Features:
New Scenes
#256 Helayna day dream (?) starts with an older cg when Helayna visits Jezera and ends up in her day dream, not sure how to filter
#257 Rowan x Helayna (Vaginal)
#258 Alexia x Lapis (Futa, Kissing, Fellatio, Vaignal, Anal)
#259 Rowan x NobleServant x Jezera (Fellatio)
#260 Jezera x Rowan (Vaginal)
Updated Scenes
#235 added the cgs for the rowan x zahira part
#250 added the newly added cgs for the fellatio, will probably still get more cgs in next game update as atm same cgs are there for both choices
#254 added the newly added cgs that goes along with the event
Installation:
- Unzip to the “game” folder.
- Launch the game and go to “Bonus” -> “Scene Replay”
- Use the “Unlock” button in the bottom left corner to unlock all the scenes.
- Scenes will naturally unlock as you play the game anyway.
- To apply filters, press “Scene Filters” in the bottom left corner.
How to use
Download one of the following depending on which version of the game you are using:
Both are attached to this post.
- Unzip to the “game” folder.
- Launch the game and go to “Bonus” -> “Scene Replay”
- Use the “Unlock” button in the bottom left corner to unlock all the scenes.
- Scenes will naturally unlock as you play the game anyway.
- To apply filters, press “Scene Filters” in the bottom left corner.
If you find any bugs, please let me know.
Spoiler: 0.4.08 Mod Changes
New Scenes
#262: Rowan x Zii-Zii\Tue-Row (Goblin, Threesome, BSDM, Maledom, Vaginal, Fellatio, Dubcon)
#263: Rowan x Helayna (Teasing, Vaginal)
#264: Rowan x Che-Lin (Goblin, Sexual Tension, Touching)
#265: Alexia x Andras\Others (NTR, Breast Growth, Masturbation, Teasing)
Note: #265 is still under development, and it’s a large scene. There is some CG, but lots of content without any CG or backgrounds. I will break this scene down in future releases when it had been developed more. For now, I’ve included it as-is.
Updated Scenes
#245: 9 new CG (non-sexual, but great art)
#259: 19 new CG
Miscellaneous dialogue updates to random scenes.
I was sort of working on a week by week breakdown of how I try to optimize the first few weeks of exploration so I’d remember for future playthroughs, though I trailed off on that and it’s been a while since I’ve actually restarted the game, so I haven’t gotten back to it yet. Here’s a loose breakdown that assumes you’re okay with savescumming.
As of version 0.3.0, the game has received major updates to its gameplay systems. This guide was written before that, so please be mindful that some information may be out of date.
Disclaimer: I’m mostly working off memory and briefly poking around some of my save files here, so there are probably some mistakes. Anyone reading this, please feel free to inform me if you find any, or have any alternate ideas on some of the opinions I’ve presented here. Thanks! Also sorry this got quite a bit wordier than I intended.
Things to do while exploring
SPOILER!
* * * IMPORTANT * * * As of the last version I tried (0.2.43), a bug prevented most unique village capture events from registering successful captures/trade agreements. Only the corrupt nobleman event and the old ways event (the one that starts with Rowan stumbling on some villagers about to make a human sacrifice) seem to register as successful. The generic village capture/trade events (those that start with a choice on whether to capture the village, trade with it, etc.) will all register successfully. I recommend savescumming for these successful events each time you enter a village.
[Abbeys] To increase your research rate, you’ll want to capture as many abbeys as you can as early as possible. Thankfully, unlike villages, abbeys don’t deplete your military force, so the only thing preventing you from taking them all right away is distance. At this point in time, there’s little benefit to increasing your total weekly research over 20, as any research points over the total needed for a topic are wasted, so keep that in mind when deciding whether to make the trip to farflung abbeys.
* * * IMPORTANT * * * There are a couple of abbey events that don’t result in research bonuses. (Unlike villages, the narrative of those events leads me to believe this is intentional and not a bug.) I unfortunately can’t remember how these events begin, so make a save before entering an abbey, make another save after finishing it, and then end exploration early to check in the castle whether your research bonus has increased. (You can find this figure at the very bottom of the list of statistics you get when you click the scroll icon in the upper right corner of the castle screen.) If your research rate has increased, reload from your save after the abbey; if it hasn’t, reload from the save before the abbey and try for a different event.
[Mines] To increase your military strength, you’ll want to capture a couple of mines early on. You only really need about 10 iron/week max, and you can’t even benefit from more than 5 until you get the Forge Lvl2 (a fairly low priority), so don’t worry about getting too much too early. Mines are also less vital early on than villages, so focus on those first three village captures before sending your soldiers to become miners, nor is it worth the gold you need to hire workers. (The first mine you take is a freebie, though, and Jezera has that one staffed out of her own pocket, so grab the first one you see ASAP.) There’s only one unique mine capture event that doesn’t result in a successful increase in iron production rate, and this is definitely intentional based on the narrative (it starts with Rowan finding a message written in the goblin language). You can savescum around this if you like. Later on, after you’ve made your 3-4 village captures and have captured Raeve keep, feel free to capture as many mines as you like, as you’ll be getting new orcs faster than you can use them up at that point.
[Drider Eggs] You only really need to successfully capture one of these locations, and you can only do so after you build the breeding pit, so this is super low priority.
Things to do in the castle
SPOILER!
[Construction] You’ll want to start other building projects as your funds allow—keep in mind that you need 500 gold in the castle coffers by Week 22, though, so don’t overextend your finances. After the Dark Sanctum, I recommend the following projects in the following order:
* * [Brothel] * * NOTE * * Only build the brothel at this point if you plan to infiltrate Raeve Keep. The brothel is necessary for recruiting spies; you’ll want this early if you plan to infiltrate the keep because the infiltration requires a few weeks to complete. Try to have it complete by week 16 if you have the funds, and don’t forget to visit the brothel after its completion so that you can manually recruit at least one spy.
* * [Library Lvl2] This doesn’t do much for us by itself, but it’s necessary to unlock the option to build the Dark Sanctum Lvl2, which we absolutely do want as early as possible.
* * [Dark Sanctum Lvl2] This lets you upgrade the number of cubi you can have at once from 5 to 10, which will ultimately double their contributions to your orcs’ military strength and your research rate. If you can afford it before Week 22, that’s great, but you’ll most likely have to wait till after that point.
* * [Breeding Pits] Lets you recruit driders to increase your military strength, but that should be pretty superfluous by the time you get around to building this. You’re mostly building this for the events.
* * [Arena] This theoretically helps keep soldier morale up, but honestly there’s not much danger of morale falling off significantly. You’re mostly building this for the associated events.
* * [Brothel] If you didn’t build this earlier, I recommend building it now. If you’ve followed the rest of the guide, you should have enough money to get this built before Week 50, and you’ll need it if you want to support Batri’s bid for leadership when you recruit the orc army (Week 60 is the deadline), and even if you don’t, it unlocks a few events. Remember to actually visit the brothel after it opens, you have to manually recruit spies.
* * [Anything Else] As of the last version I got very far in the game (0.2.42), assuming my memory isn’t failing me, nothing else is particularly useful—though there were a few I never built, like the Warg Kennel and Living Quarters Lvl2. As of the current version of the game (0.2.44), Orc Barracks Lvl2 and above are a trap—you won’t need more military might than a single barracks of fully equipped orcs and 10 cubi sorcerers will give you, and aside from the cost of building the barracks, more orcs also increase the weekly maintenance expenditures.
[Research] There’s no especially fixed order to do these in, though some are definitely much higher priority than others. It’s worth noting that while the time to research is measured in “moves,” the number of turns you have to explore each week don’t really matter—research rate (called “Tech Rate” in the menu of statistics that pops up when you click the scroll icon in the upper right corner of the castle screen) is the stat that matters, and you should keep an eye on it to help decide which projects to prioritize. Major landmarks are 10/week (where you start), 13.5/week (enough to finish 40 move projects in 3 weeks), 15/week (enough to finish 60 move projects in 4 weeks), 17/week (enough to finish 50 move projects in 3 weeks), and 20/week (enough to finish 40 move projects in 2 weeks and 60 move projects in 3). Any higher than that is gravy, but unnecessary in the long run. Here’s a list of significant projects by rough priority, though you can switch most of the first several up as makes sense to you:
* * [Opulence] (40 moves) We don’t care about this in and of itself, but it opens up the Dark Subterfuge project, which we need for recruiting spies.
* * [Dark Subterfuge] (60 moves) This unlocks the Brothel for building in the workshop. Important if you plan on infiltrating Raeve Keep or supporting Batri when recruiting the orc army; get this done ASAP if you plan on infiltrating Raeve Keep, as it’s a significant time investment getting both research projects done, and you don’t have much time to work with.
* * [Contact Network] (40 moves) This unlocks the Library Lvl2 upgrade for building in the workshop, which in turn unlocks the Dark Sanctum Lvl2 upgrade for building. This is great for increasing research and military strength early, but also time- and funds-intensive, so if you plan on infiltrating Raeve Keep, definitely focus on getting Opulence and Dark Subterfuge done first.
* * [Monster Taming] (60 moves) This unlocks the Breeding Pits for building in the workshop. Mostly important to unlock events related to the space and its NPCs.
* * [World and the War] (40 moves) I think this unlocks some slight variations on events when you first get to Rastedel, so it may be of interest, though I don’t think it’s anything of great importance in the current version of the game.
* * [Rosarian History] (50 moves) Unlocked by researching World and the War. I think this might also unlock more variations on events when you first get to Rastedel, with the same caveats of importance.
* * [Surveying and Telescopics] (40 moves) Mostly of interest if you don’t have access to a map (you can find one from the title menu in dev mode, but there doesn’t seem to be one easily available on google) and/or don’t have a pretty good sense of where things are. It extends your visual radius by one tile while exploring, letting you find villages, abbeys, mines, etc. more easily.
* * [Anything Else] (varies) By the point in the game that you’ve finished researching most of the projects above, nothing else will have any great level of impact, and there are some options that don’t seem to have any effect at all. Worth mentioning here is Advanced Survival Techniques, which unlocks after you finish researching Survivalism and Cartography. The name and parentage would seem to indicate it does something similar to S&C, but the last time I researched it (in version 0.2.39), it didn’t have any noticeable effect, and didn’t increase my turns per week.
[Events] Most “ruler events” (events that randomly take place after the end of each week exploring) that you might want to savescum for depend on what sex scenes you’re looking to view, and that can more or less be pieced together from the google drive guide linked in the opening post of the thread. There are a few you might consider savescumming for early on to give yourself a headstart on funding building projects, though, as well as a couple you might want to avoid. Your best bet for savescumming these events with minimal frustration is to save on the black screen that appears when you’ve finished exploring that says “End of Week X.” The event that plays for that week is rolled immediately after that screen. Unfortunately, this holds true even when a scripted event (for instance, when you finish a building project and are introduced to the relevant NPCs) plays after that screen but before the randomly rolled ruler event, so weeks with scripted events are a bit more annoying to savescum.
* Cla-Min will come to you in the throne room to apologize about counterfeit coins, and however you handle it, you’ll wind up 100 gold richer.
* An orc will report to you in the throne room that an unexpected large sum of loot was captured. Choose to put it in the castle coffers, and you’ll get another 100 gold.
* You’ll find Cliohna and Skordred fighting in the library. Side with Skordred, and you’ll get a third pile of 100 gold.
[Events To Avoid] These events are also available early on, and don’t seem to rely on any other events.
* Jezera will approach you telling you she’s taking funds from the castle for a project of her own. There doesn’t seem to be any upside to this, and it removes 50 gold from the coffers.
* Skordred will approach you in the throne room and talk with Rowan about castle damages. This also doesn’t seem to include any upsides, and also removes 50 gold from your funds.
As of version 0.3.0, the game has received major updates to its gameplay systems. This guide was written before that, so please be mindful that some information may be out of date.
The two real game overs in this game are at Weeks 22 and 60.
Week 22:
To avoid the game over, you must capture Raeve Keep before this point, and have 500 or more gold crowns in the treasury—this is the important bit. Any gold Rowan has in his own inventory doesn’t count (you can put Rowan’s gold in the treasury from his personal room menu).
Capturing Raeve Keep
SPOILER!
How to Infiltrate:
SPOILER!
Step Two: Research Dark Subterfuge at the library. This opens the Brothel for construction at the workshop.
Step Three: Construct the Brothel at the workshop. A week later, the brothel will be in the upper right corner of the basement.
Step Four: Visit the brothel and recruit a spy. You can recruit one spy per week from the menu there.
Step Five: Visit Raeve keep. (You may need to do this twice to get to the right menu if it’s your first time there.) Choose the Infiltrate option from the list of choices; in the current build, I don’t think any of the spies’ traits matter, so pick any you have access to.
Week 60:
Note: All of the following instructions should only be followed AFTER Week 22. Before then, some places simply won’t be accessible, and trying to visit others before you’re supposed to in the current public version may actually break the game.
To avoid the game over, you must find and recruit an unaffiliated army. The only one available in the current version is the orc army. You must also visit Rastedel.
Finding the orc army
SPOILER!
From the northern portal, step North onto the road, and follow the road West. You’ll reach a fork (this is the same as the second fork in the instructions above). Follow the road that leads Northwest, and you’ll quickly see the orc camp. This is the army camp.
Finding Rastedel
SPOILER!
From the northern portal, step north onto the road, and follow the road East. Continue following the road (it’ll be a while), and you’ll reach a large city. This is Rastedel.
Recruiting the orc army
SPOILER!
Finding the noblewoman
You must locate the noblewoman prisoner (Delane). To do this, pick the “explore the camp” option until you find the building where she’s been hidden. Don’t worry if this takes more than one week. Once you’ve found her, you’ll need to continue exploring the camp until you encounter her again, at which point you’ll actually speak to her. This unlocks the camp menu option “Sneak in to meet with noblewoman”; you can do this once a week.
To support Ulcro
After visiting Ulcro, the camp menu option “Hunt for gifts for Delane” becomes available. Use this option several times until you have enough gifts for her. You must also visit the noblewoman once a week, and use the “Convince her to Accept Ulcro” options. After you’ve done both requirements enough times, she’ll consent to be Ulcro’s woman, and Ulcro will reestablish his authority. Success!
To support Batri
Note: For this path, you’ll need to have constructed the Brothel and recruited a spy. For instructions on how to do this, see the “How to Infiltrate” instructions under Week 22 above.
After visiting Batri and finding the noblewoman (and assuming you have an available spy), the camp menu option “Corrupt Delane” becomes available. Select it; in the current build, I don’t think the spies’ traits matter, so pick any you have access to. This process takes a few weeks (you’ll receive reports from your spy between weeks). While you’re waiting, use the “explore the camp” menu option until you encounter a group of orc raiders. It gives you the choice to tag along with them; do so. This unlocks the camp menu option “Go on a raid.” Use this option a few times; this raises morale among the younger orcs that support Batri. When your spy reports that Delane is ready, visit the camp again to watch Batri take over. Success!
To support Tarish
After visiting Tarish, meet with the noblewoman once a week. You need to use the “Gain her trust” option until you’ve exhausted all the topics of conversation. Also after visiting Tarish, when you return to Bloodmeen castle after the week is over, visit Cla-Min’s caravan and the throne room. Doing so gives you the items you need to execute Tarish’s plan. Once you’ve gained Delane’s trust, you’ll be able to help her escape. Choose to stick to the plan when the option comes up, and she’ll be recaptured by Tarish’s followers, leading to Tarish taking over. Success!
To rescue Delane
After speaking to the noblewoman for the first time, go back to visit her once a week, choosing the “Gain her trust” option each time until you’ve exhausted the topics of conversation. Once you’ve gained her trust, you’ll be able to help her escape. Once this is accomplished, you’ll no longer be able to do anything at the army camp, so make sure you’ve done everything there you wanted to do; otherwise, events will take their course and Tarish will end up leading the orc army under the twins’ banner. Success! Disclaimer: this route requires SEVERAL successful skill checks to reach the end; if you fail and want to try again, rollback to before the skill check (you’ll see a number in the upper corner), save, and reload; you can keep reloading from that same save as many times as it takes to pass the check.
Editor's Rating
This review is based on author’s perspective and actual experience may differ on individual’s own preferences.
DikGames.Info Comment Policy
Warning: Enter with caution! Comments might spill the sizzling beans—spoilers ahead. Navigate at your own risk, and brace yourself for the spicy revelations!
Leave a Review