Harvesting Corruption Adult Game For Window | Mac | Linux

Harvesting Corruption [v0.05] By JuicyGenieGames

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The game follows a corruption-based progression where choices impact Annika’s transformation. Each character has unique reactions and preferences, altering dialogue and scenes. A mix of humor, seduction, and meaningful choices. Future updates will include expanded storylines and new content.

v0.04 Comes with a new “Story Mode”.

From New Game you can choose between the Sandbox style as I intended the game to be played, or a more “hands off game/on dick” linear/kinetic visual novel style with “Story Mode”.

You choose how you want to play. Every character including the MC has a character arch that you will control. Choose what you wear, what you do, when you do it, and how you treat those around you. The world is your oyster.

Including a 7 day a week schedule, 5 times of day, outfits for every day of the week plus alternatives, voyeuristic peeping, point and click style object interactions, deep affinity and corruption systems, choices that shape more than just the ending or a few scenes here and there, hidden objects, mini-games, a horny and needs system, and much much more!

There will be LOTS of Easter Eggs (Funny ones), as well as collectibles hidden throughout the game. As well as puzzles to solve. Find a locked box, need a tool to open it, can’t find the tool without a flashlight, you know, those sorts of puzzles.

You have FULL control over which characters you “interact” with and how. Don’t like a character, let them know. You can get them to hate you, blocking all sexual encounters with them in the future.

There is a lot of voyeurism in the game. Lots of windows to look in through at various times of the day. Lots of rooms to stumble in to. Lots of other people getting it on that you can interrupt.

If you enjoy the premise or the art style, drop a like and check out my Patreon for exclusive updates. Public releases will happen monthly, while Patrons get new content every couple of weeks or so. I even have a FREE Patreon Membership.

Also, bear with me if there are any hiccups… I’m not just launching my first game, but also navigating my first upload here. Yes, I am a noob. I’m doing my best to make sure the game is as good as I can make it. I’m all for accepting feedback, but just giving me hate comments, won’t get you anything in this thread. If you don’t like how I do things, feel free to make your own game. Keep in mind you didn’t buy this game. And if you did, someone ripped you off. So relax. And again, until version 1.0, I don’t want to hear about missing content. It’s called “In Development” for a reason. And I don’t listen to complaints about bugs. Again, until version 1.0, there will be bugs. Report them.

Thanks again, and I’m beyond excited to share this with you!


Post Production Workflow on Characters
I create all my images in Daz Studio, handling everything manually:

  • Pose, lighting, scene, character, and clothing are all set up and fine-tuned before rendering.

Once rendered, I bring the image into Photoshop for cleanup:

  • Fix any weird black lines Daz sometimes adds to character faces.
  • Correct clothing issues and clipping problems.
  • Adjust any other minor imperfections that pop up in the render.

After that, I run the cleaned-up image through ComfyUI with Flux, a locally run AI model:

  • set the denoise to 0.08, so the AI barely affects the image.
  • Flux essentially tries to “recreate” my image, but with minimal interference.

Then, I take the Flux-processed image back into Photoshop for final touch-ups:

  • I overlay the Flux output onto the original and delete everything except for areas that improve the face and hair.
  • Hair is a major weak point in Daz, so I usually let Flux completely regenerate it for a more natural look.

The Role of AI in My Workflow
Some people would say I use AI and technically, they’d be about 0.08% correct (fitting, given my denoise setting).

  • I don’t let AI do the work for me. Everything—posing, lighting, rendering, and cleanup—is done manually.
  • I use AI as a tool, just like Photoshop filters or post-processing effects. It enhances details, not creates them.

This workflow ensures my images look as realistic and polished as possible while still being fully my work.

Editor's Rating

Story 88%
Visual 90%
Engagement 93%
Core Loop 86%

This review is based on author’s perspective and actual experience may differ on individual’s own preferences.

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I'm the enigmatic mind behind the sensual narratives on DikGames.Info. A passionate storyteller, Juliana crafts worlds where desire and fantasy intertwine. With a penchant for exploring the boundaries of intimacy, her creations invite you to embark on thrilling journeys within the realm of adult gaming. Reach Me At: juliana@dikgames.info