Harvesting Corruption is an adult visual novel where you step into the shoes of Annika, a sharp-tongued Swedish exchange student stuck on a remote farm for the summer. What starts as a miserable chore soon spirals into a seductive power play, as Annika realizes she can twist the people around her to her advantage… Whether through charm, manipulation, or sheer depravity.
As she navigates the tangled lives of the farm’s oddball inhabitants, players will make choices that shape her descent into corruption, or resistance against it. With a deep corruption and affinity system, branching storylines, sandbox, point and click puzzle solving and multiple endings, Harvesting Corruption delivers a wickedly immersive experience filled with lust, humor, and moral decay.
How far will you go to control those around you?
Corrupt Annika into an unapologetic temptress or push her on a path of innocence.
Interact with unique characters, each with their own desires and secrets.
A summer program meant to build character turns into a wild, unpredictable adventure.
Find hidden easter eggs
Collect secret gallery images
Unlock new paths with puzzles
Unlock the secret scenes
Choices affect relationships, unlock scenes, and alter the course of the story.
You WILL find a couple errors.
Do not use the bed. I have to fix that. Also, the narration may repeat on the last few narrated lines. I haven’t got all the narration done yet. When I update in two weeks, I will have fixed all this and added a bunch more content. I am working fast.
Installation: Extract, Run and Enjoy!
Developer: Juicy Genie Gamess
Censored: No
Version: 0.03
Language: English
Genre: Visual Novel 3DCG Corruption Romance Voyeurism MILF Lesbian Futanari Pregnancy Domination Submission Old/Young Multiple Endings Humor Cheating Group Sex Masturbation Female Protagonist
v0.03
This update introduces major improvements to core systems, visuals, and UI while adding new content and refining the overall player experience.
New Features & Additions
Time System & Calendar:
Fully implemented time of day, day of the week, day of the month, and month tracking.
The Calendar Sub Menu is now functional, displaying the correct date.
Map & Navigation Overhaul:
New temporary maps for exterior and interior navigation.
Players can now move between locations using the map or interactable background images.
Player Stats & Character Affinity System:
New Stats Menu tracks every character’s:
Affinity level
Dominant/Submissive values
Added new player stats, including:
Dirty level
Horniness
Need to pee
Wardrobe & Outfit System:
Added a function that checks what outfit you’re wearing and what you’re changing into, creating the correct image sequence for smooth transitions.
Implemented day-of-the-week outfit changes, ensuring Annika wears the proper casual outfit based on the day.
Added 47 new outfit change images for Annika.
Resting/Sleeping Outfit Tracking: The game now remembers what you’re wearing when resting or sleeping and displays the appropriate image.
Gallery & Menu System:
Added a Gallery Menu for viewing unlocked images.
Added a Polaroid Menu (Polaroid system not yet implemented, only the menu is functional).
Added the ability to change your menu wallpaper.
Player Interaction Options:
Bed and wardrobe now include a “Do Nothing” option for player flexibility.
Added a disclaimer notifying players when they reach the end of available content.
Added a Sleeping & Wait Scene for when the player sleeps in bed or rests to pass time.
Visual & UI Improvements
Lighting & Environmental Upgrades:
Created individual lighting setups for each location at different times of day.
Added godrays and fog effects for specific times of day.
Re-rendered all interior and exterior shots to improve sharpness and lighting variation.
UI Refinements:
Removed the ugly textbox, replacing it with the default black, see-through version.
Fixed all text to fit the new textbox format.
Removed intrusive character portraits for a cleaner look.
Created new character portraits specifically for the stats menu.
Added a scroll bar to the stats menu for better usability.
Completed the In-Game Menu, including fully working buttons.
Merged audio settings into the main settings menu for better accessibility.
Added new wallpapers to the in-game phone, allowing players to change their phone background.
Character Model Updates:
Updated genital models for improved realism:
More realistic dicks
More realistic vaginas
Added wrinkles to Maggie to make her look 10 years older.
Audio & Atmosphere Enhancements
New Ambient Sound System:
Created unique ambient sound loops for every location.
Each location has different audio depending on the time of day for better immersion.
Bug Fixes & Code Improvements
Core Mechanics Overhaul:
Rewrote the mechanics script to improve functionality and prevent future issues.
Hooked up the in-game menu and cellphone menu properly.
Fixed numerous bugs across various systems.
Set up Time of Day variables to ensure correct backplates are shown for each scene.
Removed the narrator voice for a better storytelling experience.
Fixed various images to improve consistency and quality.
New Content & Scenes
Added 3 new scenes, including one adult scene.
Added around 200 new images for the new scenes.
Created an Annika sleeping scene.
Created an Annika resting scene.
Added a masturbation animation.
Made various dialogue changes and improvements.
Photoshopped hundreds of images for use in this update.
Additional Changes
Created a Discord Server for player discussions, feedback, and updates.
Future Updates
Update Overview
Upstairs Rooms Added to Gameplay: New upstairs rooms are now integrated to expand available environments.
Remaking Day 1 Images: Many original images are being updated to enhance visual quality and consistency.
Adjustments to Maggie’s Appearance: Minor modifications have been made to Maggie’s facial features for a refined presentation.
Revised Dialogue and Narration: Dialogue and narration are being rewritten to improve clarity and storytelling.
New Areas Introduced: The East Trail, Stable Pen, and Stables Interior are added to broaden exploration opportunities.
Easter Egg Objects: Hidden objects are distributed throughout the game to encourage discovery.
Additional Content: Expect many new scenes over the next few weeks along with an inventory system featuring point-and-click puzzle solving and key mechanics.
Additional Information
SubscribeStar Launch: A SubscribeStar account will be available for exclusive updates and content.
Release Schedule: This month, all releases will occur on the same day for everyone. Once the core code is complete, Patreon supporters will receive releases two weeks before the public build.
This update significantly enhances gameplay mechanics, UI, and immersion while laying the foundation for more expansive updates. Let me know if you need any final adjustments!
Download For Windows / Linux
Download For Mac OS
The game follows a corruption-based progression where choices impact Annika’s transformation. Each character has unique reactions and preferences, altering dialogue and scenes. A mix of humor, seduction, and meaningful choices. Future updates will include expanded storylines and new content.
Post Production Workflow on Characters
I create all my images in Daz Studio, handling everything manually:
- Pose, lighting, scene, character, and clothing are all set up and fine-tuned before rendering.
Once rendered, I bring the image into Photoshop for cleanup:
- Fix any weird black lines Daz sometimes adds to character faces.
- Correct clothing issues and clipping problems.
- Adjust any other minor imperfections that pop up in the render.
After that, I run the cleaned-up image through ComfyUI with Flux, a locally run AI model:
- I set the denoise to 0.08, so the AI barely affects the image.
- Flux essentially tries to “recreate” my image, but with minimal interference.
Then, I take the Flux-processed image back into Photoshop for final touch-ups:
- I overlay the Flux output onto the original and delete everything except for areas that improve the face and hair.
- Hair is a major weak point in Daz, so I usually let Flux completely regenerate it for a more natural look.
The Role of AI in My Workflow
Some people would say I use AI and technically, they’d be about 0.08% correct (fitting, given my denoise setting).
- I don’t let AI do the work for me. Everything—posing, lighting, rendering, and cleanup—is done manually.
- I use AI as a tool, just like Photoshop filters or post-processing effects. It enhances details, not creates them.
This workflow ensures my images look as realistic and polished as possible while still being fully my work.
Editor's Rating
This review is based on author’s perspective and actual experience may differ on individual’s own preferences.
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