Harvesting Corruption is an adult visual novel where you step into the shoes of Annika, a sharp-tongued Swedish exchange student stuck on a remote farm for the summer. What starts as a miserable chore soon spirals into a seductive power play, as Annika realizes she can twist the people around her to her advantage… Whether through charm, manipulation, or sheer depravity.
As she navigates the tangled lives of the farm’s oddball inhabitants, players will make choices that shape her descent into corruption, or resistance against it. With a deep corruption and affinity system, branching storylines, sandbox, point and click puzzle solving and multiple endings, Harvesting Corruption delivers a wickedly immersive experience filled with lust, humor, and moral decay.
How far will you go to control those around you?
Corrupt Annika into an unapologetic temptress or push her on a path of innocence.
Interact with unique characters, each with their own desires and secrets.
A summer program meant to build character turns into a wild, unpredictable adventure.
Find hidden easter eggs
Collect secret gallery images
Unlock new paths with puzzles
Unlock the secret scenes
Choices affect relationships, unlock scenes, and alter the course of the story.
You WILL find a couple errors.
Do not use the bed. I have to fix that. Also, the narration may repeat on the last few narrated lines. I haven’t got all the narration done yet. When I update in two weeks, I will have fixed all this and added a bunch more content. I am working fast.
Installation: Extract, Run and Enjoy!
Developer: Juicy Genie Gamess
Censored: No
Version: 0.05
Language: English
Genre: Visual Novel 3DCG Corruption Romance Voyeurism MILF Lesbian Futanari Pregnancy Domination Submission Old/Young Multiple Endings Humor Cheating Group Sex Masturbation Female Protagonist
v0.05
✅ Completed Tasks
Technical / Engine Work
- Updated all nav labels to support new skip-safe navigation system
- Reinstated skip after nav labels due to hard pause dependencies
- Added variable checks to first 3 shots of window peep scenes
- Created new map system and replaced old map code
- Hooked up new map with hover functionality
- Created new map functions
- Added image definitions and sorted images into folders
- Removed Annika cabin choice system
- Created outfit dictionary for peep system
- Created door knock dictionary and night knock logic
- Added support for randomized variables across multiple scenes:
- Masturbation
- Bathing
- Changing
- Peeing
- Created variable check for bathtub interaction (dirty first, clothes second)
- Added horny check variable to masturbation scene
- Created new CO (camera overlay) screens
- Created new quick menu GUI
- Added shake effect logic and vpunch for emphasis scenes
- Implemented sound FX for CC argument
- Created support for taking photos (Lilly wallpaper unlock)
- Added phone photo SFX
Visual / Content Creation
- Caught and corrected 2 missing Raven head shots in window peep sequence
- Re-ran “Back to Cabin” render
- Created Lilly shower scene
- Created window peep scenes and RL peep scene
- Created door knock peep sequences with outfit-based variations
- Added second page to wallpaper menu
- Added trail right and porch trail paths to new map
- Created new horse pen backplates and new horse pen BGs
- Created door knock scenes including specific outfit variations (underwear, nude, swimsuit)
- Created bath, peeing, and changing scenes
- Created slam door “scared” render
- Added “Annika Removed Boots” corrected image
- Updated FutureUpdate render
- Added “Smartass, Rude, or Dirty” cabin dialogue choices for Annika with corruption point gains
- Swapped curtains and retook specific render shots
- Added new Raven head to image 19
- Re-rendered slam door scare
- Created Annika bathroom mirror outfits
- Added camera angle tweak (eye shift and mouth open convo)
Audio / Music
- Added dinner music
- Added CC music
- Added sneak music for night-time peep scenes
UI / World Systems
- Added Annika face to world map
- Added map hover system with support for “Clear Nav”
- Blocked map use until CC argument is complete
- Added return to last scene logic via rollback
- Created story mode and sandbox mode toggle
- Added support for Annika picking up map from dresser
- Wrote narrative explaining affinity/corruption before first choice
- Added New Quick Menu GUI
Gameplay Logic
- Made point gains more obvious
- Side with Carter now grants affinity
- Implemented test affinity command
- Added skip functionality improvements
- Change “Already Dressed Casual” text to “Dressed Casual”
Bugs Squashed
Navigation & Skip
- Fixed skip function bug at navigation
- Fixed bug: Skip not reinstated after nav label
- Map hover clear nav now works
- Fixed navigation bugs when map returns to CO
Wardrobe & Outfit Systems
- Wardrobe bug is back — now fixed
- Fixed door knock outfit check bug
- Fixed door knock wardrobe condition check
- Prevented peeing/changing/bathing unless mirror + wardrobe allow it
Scene & Dialogue
- Fixed bug: Clicking stable interior opened masturbation scene
- Fixed door knock jump label bug
- Fixed door knock dialogue bug
- Fixed map screen staying up after exiting upstairs map
- Fixed mirror, peeing, and bathing scenes unlocking at incorrect times
- Bug: “Annika Removed Boots” image wrong — corrected
- Bug: Maggie kitchen hover not clearing — fixed
- Fixed dinner Day 01 bug
- Fixed map not loading Annika’s head icon
- Fixed game state bugs across scene transitions
- Fixed load-to-day-time issues
- Fixed window peep soft lock bug
UI / Visual
- Bug: Wallpaper Page 2 error — fixed
- Bug: Character text mismatch — fixed
- Bug: Paragraph overflow in Maggie cabin dialogue — adjusted
- Bug: Upstairs bed hover images not clearing — fixed
- Swapped end-of-content disclaimer placement for better scene flow
Download For Windows / Linux
Download For Mac OS
The game follows a corruption-based progression where choices impact Annika’s transformation. Each character has unique reactions and preferences, altering dialogue and scenes. A mix of humor, seduction, and meaningful choices. Future updates will include expanded storylines and new content.
v0.04 Comes with a new “Story Mode”.
From New Game you can choose between the Sandbox style as I intended the game to be played, or a more “hands off game/on dick” linear/kinetic visual novel style with “Story Mode”.
You choose how you want to play. Every character including the MC has a character arch that you will control. Choose what you wear, what you do, when you do it, and how you treat those around you. The world is your oyster.
Including a 7 day a week schedule, 5 times of day, outfits for every day of the week plus alternatives, voyeuristic peeping, point and click style object interactions, deep affinity and corruption systems, choices that shape more than just the ending or a few scenes here and there, hidden objects, mini-games, a horny and needs system, and much much more!
There will be LOTS of Easter Eggs (Funny ones), as well as collectibles hidden throughout the game. As well as puzzles to solve. Find a locked box, need a tool to open it, can’t find the tool without a flashlight, you know, those sorts of puzzles.
You have FULL control over which characters you “interact” with and how. Don’t like a character, let them know. You can get them to hate you, blocking all sexual encounters with them in the future.
There is a lot of voyeurism in the game. Lots of windows to look in through at various times of the day. Lots of rooms to stumble in to. Lots of other people getting it on that you can interrupt.
If you enjoy the premise or the art style, drop a like and check out my Patreon for exclusive updates. Public releases will happen monthly, while Patrons get new content every couple of weeks or so. I even have a FREE Patreon Membership.
Also, bear with me if there are any hiccups… I’m not just launching my first game, but also navigating my first upload here. Yes, I am a noob. I’m doing my best to make sure the game is as good as I can make it. I’m all for accepting feedback, but just giving me hate comments, won’t get you anything in this thread. If you don’t like how I do things, feel free to make your own game. Keep in mind you didn’t buy this game. And if you did, someone ripped you off. So relax. And again, until version 1.0, I don’t want to hear about missing content. It’s called “In Development” for a reason. And I don’t listen to complaints about bugs. Again, until version 1.0, there will be bugs. Report them.
Thanks again, and I’m beyond excited to share this with you!
Post Production Workflow on Characters
I create all my images in Daz Studio, handling everything manually:
- Pose, lighting, scene, character, and clothing are all set up and fine-tuned before rendering.
Once rendered, I bring the image into Photoshop for cleanup:
- Fix any weird black lines Daz sometimes adds to character faces.
- Correct clothing issues and clipping problems.
- Adjust any other minor imperfections that pop up in the render.
After that, I run the cleaned-up image through ComfyUI with Flux, a locally run AI model:
- I set the denoise to 0.08, so the AI barely affects the image.
- Flux essentially tries to “recreate” my image, but with minimal interference.
Then, I take the Flux-processed image back into Photoshop for final touch-ups:
- I overlay the Flux output onto the original and delete everything except for areas that improve the face and hair.
- Hair is a major weak point in Daz, so I usually let Flux completely regenerate it for a more natural look.
The Role of AI in My Workflow
Some people would say I use AI and technically, they’d be about 0.08% correct (fitting, given my denoise setting).
- I don’t let AI do the work for me. Everything—posing, lighting, rendering, and cleanup—is done manually.
- I use AI as a tool, just like Photoshop filters or post-processing effects. It enhances details, not creates them.
This workflow ensures my images look as realistic and polished as possible while still being fully my work.
Editor's Rating
This review is based on author’s perspective and actual experience may differ on individual’s own preferences.
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