“Caliross, The Shapeshifter’s Legacy” is a fantasy-themed game that follows the story of a young historian exploring the world beyond her hometown.
Key Features:
Fantasy Setting: The game is set in a fantasy world, creating a rich and immersive environment for players to explore.
Protagonist’s Journey: The main character is a young historian who takes her first steps outside her hometown to learn more about the mysterious shapeshifters, her own kind.
Factions and Guilds: The game features various factions, each with its own goals and objectives. Players can choose to align with different factions, such as the Mage guild or the Adventurer’s guild.
Player Choices: The narrative is shaped by the player’s choices, allowing them to decide the protagonist’s path and relationships with different factions.
Heritage Exploration: One of the central themes involves the protagonist’s quest to discover more about her heritage as a shapeshifter. This adds a layer of mystery and self-discovery to the storyline.
Open-World Exploration: The game offers an open-world experience, providing players with the freedom to explore and interact with various characters and locations. The choices made can impact the unfolding events.
Political Intrigue: While the protagonist can choose to focus on her personal journey, there is also the option to engage with the political aspects of the game world. Choices may influence the broader political landscape.
Diverse Gameplay: The game hints at diverse gameplay elements, including joining guilds, working in bars, and navigating the challenges and opportunities presented by the fantasy world.
Dynamic Events: Events in the game may unfold dynamically based on the player’s decisions, creating a personalized and evolving experience.
“Caliross, The Shapeshifter’s Legacy” offers players the freedom to shape the narrative and explore a fantasy world filled with factions, mysteries, and diverse opportunities.
Installation:
(Note: this game requires you to have RPG MAKER VX ACE RTP installed)
1- Extract to desired location.
2- Click on “Game.exe” to start playing.
Developer: mdqp
Censored: No
Version: 0.9.15
Language: English
Genre: 2DCG, Anal Sex, Big Ass, Big Tits, Corruption, Creampie, Fantasy, Female Protagonist, Futa/Trans, Group Sex, Interracial, Lactation, Lesbian, Mind Control, Multiple Penetration, Oral Sex, Pregnancy, Sandbox, Sex Toys, Spanking, Transformation, Vaginal Sex
v0.9.14
- 1 new scene for the cheerleading “team path”;
- 1 new scene for Alec (+ 2 repeatable versions);
- 1 new scene with Gabriel;
- 1 new bimbo trait scene (chance to trigger it when entering the bathroom area of the academy);
- A few miscellaneous changes:
- now you can avoid the scene after testing Janet’s experiment, even if you get temporarily “bimbofied”;
- added trophies in temple 3 and 4;
- re-arranged the trophy room;
- Work on new map for Tarkas noble district and for the new quest (neither accessible yet);
Download For Windows PC
Download Walkthrough & H Scene List
Frequently Asked Questions
The game updates every month. There isn’t a fixed date, but it’s generally between the 14th and the 21st, as I try to correct for getting behind schedule, working around holidays, etc. The public build releases on the same day, and it’s basically last month’s Patreon version (plus any hotfixes that were released for it).
In theory, yes. When I change something important that can break compatibility, I announce it in the changelog (which you can find here). In practice, though, 100% compatibility isn’t always possible and some minor content here and there could be missed as a result of using old savefiles (changes to old content are the most likely to be affected, while new content is almost invariably compatible with old saves).
At this point, map wise we are missing the last chapter of the game (it should be a bit larger than a temple, for reference, with more individual rooms), possibly a village (but this might get cut if I can’t find the time), and the rest will all be minor locations for quests (they aren’t necessarily small, but are generally areas you’ll only visit once). The rest is all small stuff.
As for the content, I think we are missing around 10 quests to wrap up most of the important storylines, and a lot of the sexy content doesn’t need much more work to get finished. I think we are around 90% of the way, currently (august 2020).
Honestly, I am not sure. My plans for the game were smaller originally, but suggestions and support made them grow considerably. I am trying to make progress along the main quest with enough consistency, to ensure we’ll have a game playable from start to finish, while I also work on finishing side content, so that there are no loose ends. I do have rough a sketch for the main story, as well as plotlines for some of the major factions, but I’ll try to keep the rest flexible. I’d like to get the game finished, rather than work forever on it. XD
Suggestions are always welcome, you can send them on every forum where I talk about the game, here, on Patreon, or at my email (mirko.della@tiscali.it). There are a few things to keep in mind:
- I prefer to write things myself, so I like it better when people suggest me a simple concept, and let me work out the details. I don’t have time to read through an essay, and then get in a back and forth with the author until something comes out of it. If you DO want to write the scene regardless, you should know how RPG Maker VX Ace works. It has a limit of 52 letters per line, down to 41 if you use a portrait, with a max of 4 lines per message box. The text editor doesn’t take care of wrapping text automatically (unless I use a script), so it’s a lot of work just to make everything fit at times. Also, if you can’t live with me making changes to what you write, don’t send me anything, it’s highly unlikely I won’t have to change stuff.
- Keep things simple. Suggestions for big, sweeping changes or complex systems at this point are likely to be rejected. Also, try to consider what your suggestion entails (“what do you mean, you can’t write alternative sex scenes for the protagonist if she becomes a futanari, it’s just one or two hundred encounters, that already have some variations based on traits, body size, stats… You are just lazy!”). I AM a lazy bastard, but a game needs to be made in a timely manner. I work mostly alone for the game, so everything that takes a long time is a sacrifice.
- If you want to use existing characters, try to make them act in a sensible manner, and avoid adding significant content to their backstories. I might have plans already that clash with your suggestion, so we’d be wasting both of our times on an exchange that has no chance of being implemented. I’d avoid established characters altogether, unless it’s a simple suggestion that leaves me a lot of leeway.
- I am a squemish person. Gore, vore, scat, etc. are not my cup of tea, so I don’t want them in my game.
- If for some inexplicable reason, you want to fund a CG, but don’t want to give me money directly, that’s fine too, but I’d want to discuss this and be updated at every step of the way, as I would still keep the right to veto anything that I don’t want in the game, so be warned. Again, time is important. So even if you are trying to help, consider the extra time it’s taking away from the game.
- Don’t insist. The last thing I want to do is argue with people about what should and shouldn’t be part of my game. If you think I understood what you meant, and I said no, trying again is only going to make me upset, at the very best.
Editor's Rating
This review is based on author’s perspective and actual experience may differ on individual’s own preferences.
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